
Color correction:
bind INS "r_lightTweakSunColor  1 1 1
bind DEL "r_lightTweakSunDirection  -20 100 0

bind PGDN "r_zfar 0; r_znear 4; r_clear 3; cg_drawgun 1;"
bind PGUP "r_zfar 0.000001; r_znear 10000; r_clear 3; r_clearcolor 0 1 0 0; cg_drawgun 0

bind HOME "r_filmtweakdarktint 0.7 0.8 1

bind END "fx_drawclouds 1;r_lighttweaksunlight 1"
bind F1 "r_lightTweakSunDirection -28 -200

bind F2 "r_filmtweakdarktint 1.2 1.2 1.6;r_filmtweaklighttint 1.1 1.1 1.5

bind F8 "r_lighttweaksunlight 0.75
bind KP_UPARROW "r_filmtweaklighttint 1 1 1;r_filmtweakdarktint 1.3 1 1; r_lighttweaksuncolor 1 1 1;r_lighttweaksundirection -35 75 0;r_filmtweakdesaturation 0
bind KP_END "r_filmtweakdarktint 1 1.2 1.6

bind KP_DOWNARROW "r_filmtweakdarktint 0.5 0.5 1;r_lighttweaksuncolor 1 1 1
bind KP_PGDN "r_filmtweakcontrast 1


Timescale:
bind F3 "timescale 0.25

bind F4 "timescale 0.001
bind F5 "timescale 1

bind F6 "timescale 20

bind F7 "timescale 200

bind KP_INS "toggle cl_freezedemo 0 1


Recording:
bind F11 "cl_avidemo 0

bind F12 "cl_avidemo 300


Misc:
bind KP_HOME "toggle cg_thirdperson 1 0

bind KP_PGUP "con_gamemsgwindow0msgtime 100; con_gamemsgwindow0linecount 5
bind KP_LEFTARROW "con_gamemsgwindow0msgtime 5
bind KP_5 "toggle cg_draw2d

bind KP_RIGHTARROW "con_gamemsgwindow0msgtime 100; con_gamemsgwindow0linecount 4



bind KP_DEL "set promod_centermessage_position 100;con_gamemsgwindow0msgtime 0
bind KP_PLUS "toggle cg_drawgun 0 1
